Thursday, August 21, 2014

#RPGaDay Day 21: Favorite Licensed RPG

My favorite licensed RPG and the greatest superhero RPG I have ever seen, read or played. I wish to heck this game was still in circulation today, but I own the full line, as well as a lot of fan material. I have never seen an RPG capture the four colored feel on the same level as Marvel SAGA, whose mechanics sing in spite of some troubling writing and editing flaws.

If the last couple of years of Savage Worlds hadn't been so awesome, this would have also been my #1 favorite RPG...and even then, choosing from this or Savage Worlds would be difficult in a pinch (but I'm sure that I would ultimately go Savage).

Just an under appreciated, and awesome, RPG.

Tuesday, August 19, 2014

#RPGaDay Day 19: Favorite Published Adventure

The second module for Marvel SAGA, and only slightly edging out the Fantastic Four module, Masters of Evil is something that I would love to replicate someday for an RPG (BASH, ICONS, Savage Worlds...something).

This little booklet is a series of adventures that can be ran completely standalone, or they can be linked together in a mini-campaign. If you link them together, there are little bits that tie into the final adventure. If you don't, then you just play the adventures you wanna play. This was released during the height of the Thunderbolts' original run and opens with a nice adaptation of Thunderbolts #12, with the option of playing through the adventures as The Thunderbolts. Worked just fine for me, running it for our PC team, though. But yeah, an interconnected module series like this is on my "Things To Do Someday" list, because of how awesome and well-done this was.

(The Fantastic Four book was done in a similar manner and put together excellently as well, complete with a surprisingly fun side-trek in which the PCs play Skrulls relaying a story in flashback, I just preferred this one to that one a bit. The X-Men book was just a mishmash of adventures and nowhere near on the level of the other two).

Monday, August 18, 2014

#RPGaDay Day 18: Favorite Game System

If you couldn't guess this, then you haven't paid attention to much I have ever written. Since I picked up Savage Worlds Explorer's Edition and dug into it, I have never looked back. I now have shelves full of Savage Worlds materials, I have computer folders full of Savage Worlds materials, I have worked for four Savage Worlds licensees and I have run multiple campaigns of various genres with Savage Worlds. It is, without a debt, the best roleplaying purchase I have ever made. For me and my group, it has continually lived up to the mantra of "Fast! Furious! Fun!". I love the core mechanics and I love the various permutations (Deadlands Reloaded, the supers rules, Suzerain, Streets of Bedlam and its Archetypes, etc.)

Make mine Savage, definitely.

Sunday, August 17, 2014

#RPGaDay Day 17: Funniest Game You've Played


We had a blast with Fiasco. I got to ham it up, no one really knew which way the story was going to turn, and it was all horribly inappropriate in a wonderful way. My wife even got involved (she thought the game sounded really fun). We're all fairly convinced it's kind of a perfect game to play with non-gamers (my wife's pretty well a non-gamer and an introvert to boot). The Fiasco Companion even has tips on dulling the edges a bit, if you need something with a little less sex, drugs and violence.

Take a read at our actual play if you wanna know how our (hopefully first) session went.

Saturday, August 16, 2014

#RPGaDay Day 16: RPG I Wish I Owned

I am not a huge Trekkie, but I do like Star Trek - especially Next Generation - and while I got to play a short session of this with an inexperienced GM, I would love to have a crack at the book myself, maybe even running a game. Being a licensed game in the age before digital rights means it's generally difficult to get one's hands on a legal copy, but I would probably snap one up if I ran across a used copy in a store somewhere, just to read it myself, if nothing else.

Thursday, August 14, 2014

#RPGaDay Day 14: Best Convention Purchase

I actually don't buy a lot of RPGs or RPG related materials at conventions. These, I got at a convention.

I know, boring story.

Wednesday, August 13, 2014

#RPGaDay Day 13: Most Memorable Character Death

Not Marshal Kidd
United States Marshal (and Blessed) "Ugly" Joe Kidd (I swear, I somehow did not know about the Clint Eastwood movie at the time) was one of my few forays into being a full on player (Deadlands Classic), and one of my favorites. His death was actually pretty ambiguous, as he was attempting to stop a Ravenite from opening up a scary portal leading to The Hunting Grounds and unleashing scary, scary stuff. He tackled the Ravenite through the portal and found the talisman keeping the portal open. He made a snap decision to destroy the talisman and prevent something huge and scary from getting through, but not before having a manly, yet touching, "goodbye" moment with his deputy on the other side, a Cherokee tracker and Shaman named Tontchay.

Such was Kidd's death that when the GM moved away and we opted to resume the game with the Savage Worlds rules and me in the GM chair, Tontchay was dead set on finding Marshal Kidd, convinced that Kidd had to still be alive.

Tuesday, August 12, 2014

#RPGaDay Day 12: Old RPG You Still Play/Read

I could have said Marvel SAGA, but really, it kinda sits since my main player moved away...Deadlands Classic no longer gets PLAYED around here, but I have the entire classic run and I mine it *constantly* for material, adventures and so forth. I have gradually added mechanical bits from Classic to fill in gaps from Reloaded, and the sheer volume of setting material is invaluable.

While I never plan on reverting back to Classic, as long as I run Deadlands, I will always have at least one of the orange books at my table with me.